Post by Quietly on Jun 16, 2007 14:54:06 GMT -5
The Seven Magistrates
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Foreword: The Kresak, being such a large race, have assigned seven to control affairs over different sects of the Kresak. Each magistrate's behavior and traits reflect onto those under his or her command, as Kresak magistrates have a very large impact on how their sect is trained, and how they engage the enemy, and through what means, as Kresak are known to live a very long time. Without rule, the Kresak will run rampant, and seek another leader -- usually assigned by the closest magistrate (if another exists on that planet/moon), or by the Overseer. The magistrates are quite similar to mythological gods to the Kresak, and they are praised and worshipped as a god would be.
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CYPHER the TYRANT
Species: Kresak Wolf.
Reign: Viran.
Role: Labor Master.
Traits: Known for simply executing other Kresak as punishment for even the smallest mistake or error. He is also quite proud of this, and wears their bones, entrails and fur as armor and 'jewelry' about his massive body. His sect is almost flawless, trained to be extremely hard workers, more fit for slave work and production than anything else. He reigns over Viran, a large independant volcanic planet rich with resource. His sect is also known to have extremely large bodyframes, and long, refined claws and teeth. He is viewed more as a cruel slave master than a general, and is also known to actually eat other Kresak and furres limb from limb, making him even more fearsome among the both races.
Associated: Kuradoberi Breaker (Mate - controls the combat aspect of Viran, and is a powerful, well-known Kresak 'mother,' a vicious, domestic hermaphrodite capable of speaking common, perhaps just to taunt her furre enemies, along with the curves of her nearly furre-like frame. She is cocky and violent to the extreme, and does not value a single life beyond hir own, and only that of Cypher himself. Roughly only twenty years old, she is drastically younger than the tyrant, and has become a respected general through the sheer use of control and fear, as anyone to speak out against her or lay a paw on her will surely be struck down by either her, or Cypher himself. She works closely with Mordecai as a roaming general, who has been set into Adamena and other furre encounters in the past to lead Kresak into combat with other furres.)
<-->
TORRENTEM the SLY
Species: Kresak Coyote.
Reign: Yaxashtal.
Role: Scout / Assassin.
Traits: A true megalomaniac, Torrentem is bold and brash, a strong leader that rules with cunning and deception rather than brute force. His sect is known to be quick, stealthy and sometimes small-framed, capable of easy wielding firearms. Their role is often to launch small ambushes or assassinate significant figures, as well as surveying the furre race and culture. He is one of the wiser magistrate. Torrentem is armed with a .50 caliber sniper rifle, and is an amazingly keen shot. His lust for sex and murder is insatiable, and when not taking satisfaction from killing furres before they can even scream, he is known to seduce or rape both mated and unmated females quite often -- and when one would raise a fist against the mistreatment of a mate, he will kill the objector in secrecy. He reigns below the surface of Yaxashtal, a flat and barren moon of Viran that has already been stripped and mined of most of it's resources, filled with elaborate tunnels and caverns. He also absolutely adores and savors blood, a true perversion.
Associated: Fiveshade McCaul (Assistant - has a passion for guns, and is responsible for most of Torrentem's 'dirty work.' Fiveshade will assassinate whomever he is told. He has a lust for killing from the shadows, and carries many firearms, adept with all kinds.)
Tux Severus (Assistant - a charismatic, wry Kresak that could easily pass as a furre if need be. Clothed always in a suit of some sort, Tux serves mostly as an embassador between the Kresak magistrate, but recieves a paycheck and works for Torrentem himself. Tends to take little seriously; has died his fur coat an obnoxious green hue to contrast with the suits he wears.)
<-->
MORDECAI the CONQUEROR
Species: Kresak Dragonlizard.
Reign: Yaxashtal.
Role: General.
Traits: A fierce beast, Mordecai can only be described by furres as a 'real dragon.' At almost twelve feet, complete with wings, Mordecai is perhaps the strongest of the magistrate through means of brute force. None object or question him; devoted and loyal followers, ready to die for the greater good, or any purpose at all, brainwashed by his control and power. If the mere sight of him isn't enough to freeze a furre in their tracks, his sect of wolven and reptilian berserkers will be. He is responsible for most of the attacks launched against furre-kind, as well as their training on the surface of the barrel Yaxashtal, sharing reign of the planet with Torrentem (who controls the vast underground caverns of rogues, scouts and assassins).
<-->
KERBASI the MYSTIC
Species: Kresak Lynx.
Reign: Rorkkata.
Role: Elder Spiritist/Agriculture.
Traits: A beast of almost countless age, Kerbasi deals with mystics, spirits and the supernatural of the world, as well as religion among the Kresak. Due to his age, Kerbasi's failing eyesight eventually left him completely, but this did not stop him -- he provided a mission to his young students to bring back a gorgeous young human female for him. After much searching, one of the last remaining humans was found, and was returned to Kerbasi, who, using mindspeak and mental science, brainwashed this young teenager as part pet, part companion, who would be used to guide him around via collar and chain, and also assist him with various tasks. His sect consists of mid-sized Kresak adept in shaman culture, spellcasting and the spirit realm. He reigns over a small desert moon of Viran, known as Rorkkata.
Associated: Ayra Valencia (Companion - A young, ageless human slave -- one of the few that remain -- that has been brainwashed by Kerbasi to be a loyal, faithful companion and guide, providing the spiritist with assistance he needs with spellcasting, running errands, and helping guide him about, as he is blind. She guides him by chain and collar, though is constantly under his influence, able to see through her eyes if need be.)
Pierce Murabito (Son - Young boy who wishes to someday grow up and be as wise as his father. Always tries to learn new techniques and rituals, but ends up failing somehow.)
<-->
AURORE the BENIGNANT
Species: Kresak Canine.
Reign: Dantalion
Role: Breeder.
Traits: The most benevolent of all the magistrates, Aurore is truly one of a kind -- most Kresak can only dream about being born under Aurore's "workforce," though few even believe she exists. Her Kresak are completely and totally domesticated, and have developed their own culture and society, allowed free will to one extent -- they continue to serve her and her associates where necessary. Though surprisingly, almost all of them would gladly give their life to protect her, of their own will. The Kresak here and encouraged to develop relationships and families with others, to breed and to live peacefully with one another. They have almost no need whatsoever for a military force, though any would stand up to protect their 'queen,' Aurore, and any of her associates. She is treated as a Female Pharaoh, and their tribal culture has most in common with ancient Egypt, in comparison -- most of the Kresaks' duties include building structures and daily worship, and nothing more.
Associated: Spence Caoihme ("King" - Spence serves as somewhat of a diplomat for Aurore, though rarely enjoys the presense of other Kresak magistates, as he believes "they" are the only civil ones in the system. Regardless of this thought process, he is kind and caring, a figure worshipped by the average Kresak worker, who would beg and plead to return to his planet to live with Aurore. He, like most Kresak on this planet, do not bear the "inverted legs" or increased brute size and muscle structure of the average Kresak -- they are gorgeous beings.)
<-->
CARRICK the REFINER
Species: Kresak Canine.
Reign: (Jungle Planet)
Role: Development.
Traits: Perhaps the least threatening in appearance, Carrick and all his kind are facing a serious problem. Constant construction and exposure to dangerous refineries has lead most of the inhabitants of the surface to develop intense respiratory problems, wiping out more than half of his entire civilization. He is the surviving son of his father, Malabar, who died of the same condition. After his departure, Carrick became the seventh Magistrate -- and decided to combat this problem by developing a system of "levels" that digs into the planet's core, each one progressively more "comfortable" and advanced then the next. Kresak workers strive to finish their projects on time so they may be "promoted" to these more advanced levels of research and development. Of all the Kresak, Carrick's breed are the most technologically savy, and in turn, the most threatening long-term. Carrick himself is in little condition to fight or manage his Kresak alone, however, and is the only Magistrate to have three governing associates with nearly more control than him. It is the only planet where all Kresak speak common -- they are also by far the most technologically advanced. The theme here is "the mind is more powerful than the sword," clearly.
Associated: Ars Notoria (Governor - Ars Notoria controls the upper levels of Carrick's intricate tunnel system. Projects handled here mostly involve forging weaponry and other equipment to continue working on projects below. She is quite similar to Cypher in the way she controls her Kresak.. absolutely ruthless.)
Ars Paulina (Governor - Ars Paulina is in charge of the middle levels of Carrick's tunneling system -- which are by far the most productive -- and manages Kresak who handle more intricate projects, such as vehicles, aircraft for the Kresak fleets, power handling, observational equipment, augmentation, and the study of any captured scrap metals from encounters with Konig and Theta. She is just as feared as Ars Notoria, though more tactful.)
Ars Almadel (Governor - Ars Almadel, an absolute genius, is in charge of handling only the lower most levels of Carrick's tunneling systems. She is cold and calculated, and few Kresak that have made it this far ever speak out against her. Those who do are made an absolute example of, and she is particularly obsessed with torture and pain. She is convinced she has more control over the Kresak than Carrick himself, and is also believed to have achieved 'higher thought' from her near-isolation in the lower, less busy areas of the workforce, said to be capable of telepathy, thought transference, telekinesis, etcetera, a feat "more impressive than any mystic nonsense.")
----------------------
Foreword: The Kresak, being such a large race, have assigned seven to control affairs over different sects of the Kresak. Each magistrate's behavior and traits reflect onto those under his or her command, as Kresak magistrates have a very large impact on how their sect is trained, and how they engage the enemy, and through what means, as Kresak are known to live a very long time. Without rule, the Kresak will run rampant, and seek another leader -- usually assigned by the closest magistrate (if another exists on that planet/moon), or by the Overseer. The magistrates are quite similar to mythological gods to the Kresak, and they are praised and worshipped as a god would be.
----------------------
CYPHER the TYRANT
Species: Kresak Wolf.
Reign: Viran.
Role: Labor Master.
Traits: Known for simply executing other Kresak as punishment for even the smallest mistake or error. He is also quite proud of this, and wears their bones, entrails and fur as armor and 'jewelry' about his massive body. His sect is almost flawless, trained to be extremely hard workers, more fit for slave work and production than anything else. He reigns over Viran, a large independant volcanic planet rich with resource. His sect is also known to have extremely large bodyframes, and long, refined claws and teeth. He is viewed more as a cruel slave master than a general, and is also known to actually eat other Kresak and furres limb from limb, making him even more fearsome among the both races.
Associated: Kuradoberi Breaker (Mate - controls the combat aspect of Viran, and is a powerful, well-known Kresak 'mother,' a vicious, domestic hermaphrodite capable of speaking common, perhaps just to taunt her furre enemies, along with the curves of her nearly furre-like frame. She is cocky and violent to the extreme, and does not value a single life beyond hir own, and only that of Cypher himself. Roughly only twenty years old, she is drastically younger than the tyrant, and has become a respected general through the sheer use of control and fear, as anyone to speak out against her or lay a paw on her will surely be struck down by either her, or Cypher himself. She works closely with Mordecai as a roaming general, who has been set into Adamena and other furre encounters in the past to lead Kresak into combat with other furres.)
<-->
TORRENTEM the SLY
Species: Kresak Coyote.
Reign: Yaxashtal.
Role: Scout / Assassin.
Traits: A true megalomaniac, Torrentem is bold and brash, a strong leader that rules with cunning and deception rather than brute force. His sect is known to be quick, stealthy and sometimes small-framed, capable of easy wielding firearms. Their role is often to launch small ambushes or assassinate significant figures, as well as surveying the furre race and culture. He is one of the wiser magistrate. Torrentem is armed with a .50 caliber sniper rifle, and is an amazingly keen shot. His lust for sex and murder is insatiable, and when not taking satisfaction from killing furres before they can even scream, he is known to seduce or rape both mated and unmated females quite often -- and when one would raise a fist against the mistreatment of a mate, he will kill the objector in secrecy. He reigns below the surface of Yaxashtal, a flat and barren moon of Viran that has already been stripped and mined of most of it's resources, filled with elaborate tunnels and caverns. He also absolutely adores and savors blood, a true perversion.
Associated: Fiveshade McCaul (Assistant - has a passion for guns, and is responsible for most of Torrentem's 'dirty work.' Fiveshade will assassinate whomever he is told. He has a lust for killing from the shadows, and carries many firearms, adept with all kinds.)
Tux Severus (Assistant - a charismatic, wry Kresak that could easily pass as a furre if need be. Clothed always in a suit of some sort, Tux serves mostly as an embassador between the Kresak magistrate, but recieves a paycheck and works for Torrentem himself. Tends to take little seriously; has died his fur coat an obnoxious green hue to contrast with the suits he wears.)
<-->
MORDECAI the CONQUEROR
Species: Kresak Dragonlizard.
Reign: Yaxashtal.
Role: General.
Traits: A fierce beast, Mordecai can only be described by furres as a 'real dragon.' At almost twelve feet, complete with wings, Mordecai is perhaps the strongest of the magistrate through means of brute force. None object or question him; devoted and loyal followers, ready to die for the greater good, or any purpose at all, brainwashed by his control and power. If the mere sight of him isn't enough to freeze a furre in their tracks, his sect of wolven and reptilian berserkers will be. He is responsible for most of the attacks launched against furre-kind, as well as their training on the surface of the barrel Yaxashtal, sharing reign of the planet with Torrentem (who controls the vast underground caverns of rogues, scouts and assassins).
<-->
KERBASI the MYSTIC
Species: Kresak Lynx.
Reign: Rorkkata.
Role: Elder Spiritist/Agriculture.
Traits: A beast of almost countless age, Kerbasi deals with mystics, spirits and the supernatural of the world, as well as religion among the Kresak. Due to his age, Kerbasi's failing eyesight eventually left him completely, but this did not stop him -- he provided a mission to his young students to bring back a gorgeous young human female for him. After much searching, one of the last remaining humans was found, and was returned to Kerbasi, who, using mindspeak and mental science, brainwashed this young teenager as part pet, part companion, who would be used to guide him around via collar and chain, and also assist him with various tasks. His sect consists of mid-sized Kresak adept in shaman culture, spellcasting and the spirit realm. He reigns over a small desert moon of Viran, known as Rorkkata.
Associated: Ayra Valencia (Companion - A young, ageless human slave -- one of the few that remain -- that has been brainwashed by Kerbasi to be a loyal, faithful companion and guide, providing the spiritist with assistance he needs with spellcasting, running errands, and helping guide him about, as he is blind. She guides him by chain and collar, though is constantly under his influence, able to see through her eyes if need be.)
Pierce Murabito (Son - Young boy who wishes to someday grow up and be as wise as his father. Always tries to learn new techniques and rituals, but ends up failing somehow.)
<-->
AURORE the BENIGNANT
Species: Kresak Canine.
Reign: Dantalion
Role: Breeder.
Traits: The most benevolent of all the magistrates, Aurore is truly one of a kind -- most Kresak can only dream about being born under Aurore's "workforce," though few even believe she exists. Her Kresak are completely and totally domesticated, and have developed their own culture and society, allowed free will to one extent -- they continue to serve her and her associates where necessary. Though surprisingly, almost all of them would gladly give their life to protect her, of their own will. The Kresak here and encouraged to develop relationships and families with others, to breed and to live peacefully with one another. They have almost no need whatsoever for a military force, though any would stand up to protect their 'queen,' Aurore, and any of her associates. She is treated as a Female Pharaoh, and their tribal culture has most in common with ancient Egypt, in comparison -- most of the Kresaks' duties include building structures and daily worship, and nothing more.
Associated: Spence Caoihme ("King" - Spence serves as somewhat of a diplomat for Aurore, though rarely enjoys the presense of other Kresak magistates, as he believes "they" are the only civil ones in the system. Regardless of this thought process, he is kind and caring, a figure worshipped by the average Kresak worker, who would beg and plead to return to his planet to live with Aurore. He, like most Kresak on this planet, do not bear the "inverted legs" or increased brute size and muscle structure of the average Kresak -- they are gorgeous beings.)
<-->
CARRICK the REFINER
Species: Kresak Canine.
Reign: (Jungle Planet)
Role: Development.
Traits: Perhaps the least threatening in appearance, Carrick and all his kind are facing a serious problem. Constant construction and exposure to dangerous refineries has lead most of the inhabitants of the surface to develop intense respiratory problems, wiping out more than half of his entire civilization. He is the surviving son of his father, Malabar, who died of the same condition. After his departure, Carrick became the seventh Magistrate -- and decided to combat this problem by developing a system of "levels" that digs into the planet's core, each one progressively more "comfortable" and advanced then the next. Kresak workers strive to finish their projects on time so they may be "promoted" to these more advanced levels of research and development. Of all the Kresak, Carrick's breed are the most technologically savy, and in turn, the most threatening long-term. Carrick himself is in little condition to fight or manage his Kresak alone, however, and is the only Magistrate to have three governing associates with nearly more control than him. It is the only planet where all Kresak speak common -- they are also by far the most technologically advanced. The theme here is "the mind is more powerful than the sword," clearly.
Associated: Ars Notoria (Governor - Ars Notoria controls the upper levels of Carrick's intricate tunnel system. Projects handled here mostly involve forging weaponry and other equipment to continue working on projects below. She is quite similar to Cypher in the way she controls her Kresak.. absolutely ruthless.)
Ars Paulina (Governor - Ars Paulina is in charge of the middle levels of Carrick's tunneling system -- which are by far the most productive -- and manages Kresak who handle more intricate projects, such as vehicles, aircraft for the Kresak fleets, power handling, observational equipment, augmentation, and the study of any captured scrap metals from encounters with Konig and Theta. She is just as feared as Ars Notoria, though more tactful.)
Ars Almadel (Governor - Ars Almadel, an absolute genius, is in charge of handling only the lower most levels of Carrick's tunneling systems. She is cold and calculated, and few Kresak that have made it this far ever speak out against her. Those who do are made an absolute example of, and she is particularly obsessed with torture and pain. She is convinced she has more control over the Kresak than Carrick himself, and is also believed to have achieved 'higher thought' from her near-isolation in the lower, less busy areas of the workforce, said to be capable of telepathy, thought transference, telekinesis, etcetera, a feat "more impressive than any mystic nonsense.")