Post by Quietly on Jun 8, 2006 18:03:15 GMT -5
1.) What is the timeframe for TKU?
- This is a tough one, but I like to call it "realistic post-modern" with some Cyberpunk influence. This limits conventional weaponry to modern-day firearms and prototypes -- however, entering orbit and general space travel is now commonplace (for military, trade and high-class citizen transports) and expansion across various planets became possible. While there is space travel, it is quite limited and this is NOT Star Trek. There will be no laser pistols in the average furre's paws or teleportation or anything too supernatural. Again, realistic post-modern is the key.
2.) What is "dynamic roleplay?"
- This is a term I use to dub TKU's general flow. While most guilds operate on the basis of one person uploading a nice dream (or in the case of forums, creating a board), leaving the members to pretty much make up their own roleplay and ways to interact with one another, TKU operates around a truly story and player-driven world. Your characters WILL impact the storyline and will be steadily driven forward in a very dynamic plot, all while providing plenty of creative freedom.
3.) What is the name of the currency in the system?
- Seta. It is distributed in coins and notes similar to pounds sterling (£), though most transactions are purely digital these days. The actual economy is similar to that of real-world Europe. A designer shirt might cost 16 Seta (compared to $30 USD) -- while a new economy car might cost you 9,749 Seta (compared to $20,000 USD).
4.) Who can join?
- Anyone invited and approved by one of our founding members, with their own discretion. This is an invite-only community.
5.) Why is the combat dice-based?
- To make large-scale conflicts more interesting for all parties involved. The system chosen was created by your DM in order to keep balance and order, but not overwhelm the players with tons of stats and skills and dice rolls -- everything is handled in one single dice roll, by your DM, in what is still an extremely freeform environment.
6.) How do you pronounce this stuff?
- Konig = co-nig (origin: German; translates to "king"), Theta = thee-ah (origin: Greek; "rate of time decay on a daily basis"), Kaikura = k'eye-curr-ah (origin: Japanese; named after a foreign resort island), Kresak = cress'ak (origin: Slovak, relates to the k-Type ecological theory), Seta = see-tuh (origin: Latin; translates to "bristles").
KAIKURA-RELATED QUESTIONS
1.) Why did Kaikura end up like it did?
- A wave of Kresak ships were planning on laying waste to the entire neutral planet, as it is one of the largest commercial zones without actually having a true military force -- an easy target, they thought ("why would they attack Kaikura in the first place?"). The elusive organization "Philanthropy" intervened, destroying a significant portion of Kaikura along with the attack.. which in turn 'saved' Kaikura.
This event, to the average furre, has been contributed to a "suicide bombing" by the Kresak themselves, as absolutely no footage exists of this conflict. Any furres that were caught to have seen any "unmarked crafts in the sky" during the incidents have been silenced.
2.) Why did Kaikura fall into ruin so quickly?
- As a neutral city, Kaikura was always on shaky ground, shifting control between different factions -- TKU and Theta soldiers, both, occupied the territory out of courtesy and respect to the amount of income it brought, though under a ceasefire agreement. After the bomb dropped and countless lives were lost -- including TKU and Theta soldiers -- occupation was completely removed to minimize risks and the area, to everyone's knowledge, became a no fly zone.
The thin binds that held order in Kaikura were snapped by the sheer amount of hostility that had been buckled into an otherwise peaceful, neutral city -- "town hall"/the embassador's building was obliterated, and city council completely collapsed.
CRD now occupies any government buildings that still stand and act as makeshift police and decision-making authorities, but this varies from community to community.
3.) What about nuclear fallout and radiation?
- Surprisingly, these effects have been very locally contained around the blast site itself -- considered a "remarkably eco-friendly nuclear device" after detonation. The city's water supply, if boiled, is still able to be consumed as normal.
Blackmorning Rust is cited for all research involving the actual blast site and life in ground zero -- something no untrained furre could accomplish, and walking into the bomb site is strictly prohibited by anyone "that doesn't know what they're getting into."
4.) How can TKU and Theta allow such a thing to continue?
- Financial concerns vs. risk. Kaikura is no longer even considered a useful part of the economy or ecosystem, as the water supply and soil is believed to be entirely contaminated, which is untrue.
5.) Why don't the furres of Kaikura band together to get revenge on what is believed to be the cause -- the Kresak?
- Anyone who has left Kaikura has never had reason to return, or haven't be heard from afterwards since it fell to ruin.
Transportation out of Kaikura is -extremely- expensive -- there have been very few reports of anyone ever trying to leave, and those who had the ability to do have already done so.
- This is a tough one, but I like to call it "realistic post-modern" with some Cyberpunk influence. This limits conventional weaponry to modern-day firearms and prototypes -- however, entering orbit and general space travel is now commonplace (for military, trade and high-class citizen transports) and expansion across various planets became possible. While there is space travel, it is quite limited and this is NOT Star Trek. There will be no laser pistols in the average furre's paws or teleportation or anything too supernatural. Again, realistic post-modern is the key.
2.) What is "dynamic roleplay?"
- This is a term I use to dub TKU's general flow. While most guilds operate on the basis of one person uploading a nice dream (or in the case of forums, creating a board), leaving the members to pretty much make up their own roleplay and ways to interact with one another, TKU operates around a truly story and player-driven world. Your characters WILL impact the storyline and will be steadily driven forward in a very dynamic plot, all while providing plenty of creative freedom.
3.) What is the name of the currency in the system?
- Seta. It is distributed in coins and notes similar to pounds sterling (£), though most transactions are purely digital these days. The actual economy is similar to that of real-world Europe. A designer shirt might cost 16 Seta (compared to $30 USD) -- while a new economy car might cost you 9,749 Seta (compared to $20,000 USD).
4.) Who can join?
- Anyone invited and approved by one of our founding members, with their own discretion. This is an invite-only community.
5.) Why is the combat dice-based?
- To make large-scale conflicts more interesting for all parties involved. The system chosen was created by your DM in order to keep balance and order, but not overwhelm the players with tons of stats and skills and dice rolls -- everything is handled in one single dice roll, by your DM, in what is still an extremely freeform environment.
6.) How do you pronounce this stuff?
- Konig = co-nig (origin: German; translates to "king"), Theta = thee-ah (origin: Greek; "rate of time decay on a daily basis"), Kaikura = k'eye-curr-ah (origin: Japanese; named after a foreign resort island), Kresak = cress'ak (origin: Slovak, relates to the k-Type ecological theory), Seta = see-tuh (origin: Latin; translates to "bristles").
KAIKURA-RELATED QUESTIONS
1.) Why did Kaikura end up like it did?
- A wave of Kresak ships were planning on laying waste to the entire neutral planet, as it is one of the largest commercial zones without actually having a true military force -- an easy target, they thought ("why would they attack Kaikura in the first place?"). The elusive organization "Philanthropy" intervened, destroying a significant portion of Kaikura along with the attack.. which in turn 'saved' Kaikura.
This event, to the average furre, has been contributed to a "suicide bombing" by the Kresak themselves, as absolutely no footage exists of this conflict. Any furres that were caught to have seen any "unmarked crafts in the sky" during the incidents have been silenced.
2.) Why did Kaikura fall into ruin so quickly?
- As a neutral city, Kaikura was always on shaky ground, shifting control between different factions -- TKU and Theta soldiers, both, occupied the territory out of courtesy and respect to the amount of income it brought, though under a ceasefire agreement. After the bomb dropped and countless lives were lost -- including TKU and Theta soldiers -- occupation was completely removed to minimize risks and the area, to everyone's knowledge, became a no fly zone.
The thin binds that held order in Kaikura were snapped by the sheer amount of hostility that had been buckled into an otherwise peaceful, neutral city -- "town hall"/the embassador's building was obliterated, and city council completely collapsed.
CRD now occupies any government buildings that still stand and act as makeshift police and decision-making authorities, but this varies from community to community.
3.) What about nuclear fallout and radiation?
- Surprisingly, these effects have been very locally contained around the blast site itself -- considered a "remarkably eco-friendly nuclear device" after detonation. The city's water supply, if boiled, is still able to be consumed as normal.
Blackmorning Rust is cited for all research involving the actual blast site and life in ground zero -- something no untrained furre could accomplish, and walking into the bomb site is strictly prohibited by anyone "that doesn't know what they're getting into."
4.) How can TKU and Theta allow such a thing to continue?
- Financial concerns vs. risk. Kaikura is no longer even considered a useful part of the economy or ecosystem, as the water supply and soil is believed to be entirely contaminated, which is untrue.
5.) Why don't the furres of Kaikura band together to get revenge on what is believed to be the cause -- the Kresak?
- Anyone who has left Kaikura has never had reason to return, or haven't be heard from afterwards since it fell to ruin.
Transportation out of Kaikura is -extremely- expensive -- there have been very few reports of anyone ever trying to leave, and those who had the ability to do have already done so.